Monday, 27 April 2009

Exam research Buttons







voodoo doll research resources

http://www.planetvoodoo.com/history_of_voodoo_dolls.htm

http://en.wikipedia.org/wiki/Voodoo_doll#Myths_and_misconceptions

http://www.calastrology.com/voodoo.html

Exam Research Voodoo designs in short animation

http://www.youtube.com/watch?v=i6ejPG-i03I

This animation has a very dark and dank feel to it. This is due to there being very little lighting and dull colours as well as the characters looking dirty. As my target audience is young children my animation will contrast this one as i am planning to use brighter colours on my characters and will make sure that they are well lit when animating them.
The voodoo doll's in this animation have a human shape to them and they move like human beings. This is shown when the main voodoo doll runs and when they are breathing. These traits make them more anthropermorhic. Another way the designer/animator has made the voodoo dolls more anthropermorphic is by making them show sacrifice and caring which appeals to the audience and allows the viewer to associate and sympothise with the character. This is all a bit too serious for my target audience so i will have to give my character traits that appeal to younger children.

http://www.youtube.com/watch?v=PEQlYSMtkg0
http://www.youtube.com/watch?v=MR7evv2BgEg&NR=1
http://www.youtube.com/watch?v=sXbFpvo1QkI&feature=related

These characters are a lot more appealing than the other animation as they have brighter colors on them and they have brighter and bigger eyes. They have put less detail in the texturing and the designs are a lot more smooth and clumpy. They show the emotions of the characters through the morphing of the button eyes. The environment they are set on is a lot brighter than the other animation and this also appeals to children as it is more asthetically appealing.

Exam Research Game Development Video research

http://video.google.com/videoplay?docid=8812843433125806972

When developing 'Myst 3' the designers used a technique which took something from life and tweaked it to make it a little more abnormal. An example of this is the inside out upside down tree used as an island. To create this the designer had to model it first using traditional media to sculpt what they wanted to create so that they could experiment with texture and shape. I am planning to do use this technique to create my character. The designers used 3D studio max to do early tests of their designs in 3d on the computer. They used low poly structures at first but then used a subdivision tool to smooth the surfaces. This increases the amount of polygons on the structure and as i am only creating a low poly model i will not be able to use a subdivision tool.
The 'Myst 3' texturisers got their texture ideas by taking photos of things that had a similar texture to what they wanted. When creating my voodoo doll i should think about the textures i will use on my model and take photographs of things with a similar texture.
The 3d modellers for 'Myst 3' created their models by making the 3d mesh first and then incorporating a skeleton into it. I will be using this technique when building my model using Carrara 6. However, the 'Myst 3' modellers used plug-ins to give their creatures fur, i will not be using this technique as my character will be a low poly model and most of the textures will be put on using texture maps.

http://www.youtube.com/watch?v=ObWi73Nenn4

The concepts of fable 2 are imbued with atmosphere.
Concept stage is best stage to develop the idea of the charcter i.e give them a personality and features.
'Don't let technology stand in the way of Art'

The 'Fable 2' developers follow a design pipeline that allows the srtists to design the characters and then give them to the animators who can create them in 3d and make them move using a high resolution mesh.

Thursday, 12 March 2009

Search for the Future

I spoke to a colleague at work who is currently studying Drama at DeMontfort University and he offered me encouragement that it is a really good place to go and that the financial side of things is nothing to worry about. He explained to me that the courses and people are amazing and its a fun place to be. I found out from him that the atmosphere is friendly and the location of the University means a social nightlife is easy to get.
I also spoke to Craig Allen who went from Stephenson College to The Hull School of Art and Design to study game design. He told me that the course is really fun and that he is enjoying the course.

From the DMU prospectus i have found that for the courses i wish to apply for i will need 240 UCAS points which is equivalent to an overall college grade of MMM. This is what i have been predicted and hope to achieve.

I have also been searching for accomodation around the leicestershire area with a colleague. With little success as most of the places have really strict guidelines or are just a little out of my budget. So i am hoping to apply for the halls of residence in leicester

Wednesday, 4 February 2009

DON'T MAKE ME THINK!




The Anything Left handed london shop website is a site that informs the user of the business and tries to sell stuff from their enterprise online to left handed people.


The site has been designed to get the user to buy things from the company.


I rate this company as slightly more to the obvious side on the scale as it is quite easy to work out what the company is about and what they are trying to sell. The links are clearly visible and the different pages are easily accessed. However, the home page is a bit too busy with black space(text) and does require the user to use a bit of thought in order to figure out what the home page is about. This page would be more useful as a secondary background information page.

Wednesday, 28 January 2009

Uses of video in Interactive Media

Short films are a common way in which video can be viewed via the Worldwide Web. They are usually played via Flash player such as the BBC iplayer. These short films usually have a variable bitrate and the quality of the actual short film is affected by this. Some players allow these short films to be p[layed at a variable bit rate. Short films can be used for many different reasons depending on the platform they are being played on. For example, a kiosk in a museum will use short films to potrait information in a short film to explain the exhibits, whereas a DVD may use a short film as a bridge between two pages on its menu system.



Promotional material in interactive media is usually portraited on banner adverts across the web. These are usually flash based which allows the user to click on the video being played so that they can be taken to the site that the advert is associated with. These short clips usually only last upto around 10-20 seconds before repeating themselves and can be found on many websites. The videos however, do not try to sell things to the user rather than promote such things as quitting smoking and going to university.



Film trailers are also a common use of interactive video found across the web. They can be found on many banner adverts and can be played on flash players also. This allows movie to be advertised across the web and allows users to view the trailers for the film with a high quality bit rate and full screen if the flash player has this option.



Some websites allow video to be uploaded by the user from other devices such as mobile phones and video cameras. This user-generated content can then be viewed on a flash player. An example of this is Youtube, this site allows users to upload their own videos onto the site. A disadvantage of this is that the users could easily publish obscene videos on the site and to counter this Youtube has a checker that stops any video deemed too obscene from being published.



Viral marketing uses video to quickly spread an advertisement across the web through social networks. It uses viewers by using clever adverts that they like and spread to others through email attachments. The advert is then continuously passed from one user to the next and spread across the web. Some users then choose to upload these ads as videos on their personal pages on sites such as Myspace. This then means that viewers of their web page see the advert and so the process continues. An video example of this is a Cadbury's advert that personified a gorilla to be playing drums. This advert was so original and clever that people enjoyed watching the video and so it got passed around social networks and soon spread across the internet.



Advertising uses videos across the web in banner ads to try and get users to buy stuff from their websites. The use of video allows the companies to show adverts on tv in a banner ad on the web. Their purpose is usually to convince the user to buy something from their website and using interactive video advertising on the web is the best way to attract new customers.

Virtual Reality tours use video on a few different platforms including the web and kiosks. Companies and colleges use video virtual tours to show employees/ new students around the place they are going to so they can get a first hand look at where they will be going and this is useful to help the user get a proper detailed look around without having to travel. Kiosks use video in virtual reality tours in places such as museums to give information about the objects in the museum such as egyptian pyramids so that people can actually take a video tour around the pyramid.

Games use interactive usually at the beginning, end and mid- game. These video's are used to tie the story of the game together and help the player understand what is going on in the game. It adds an enjoyable element to a game and gives a gamer a sense of accomplishment when they complete part of a game to unlock new video content.

E-Learning uses video on platforms such as hand held games consoles and the web. Leapfrog games use video in their games on handheld devices to help the learning of toddlers. Websites such as the Cbeebies website also use videos in their games to help young children learn through the world wide web.